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Hi again. Where were we? Oh, yes. I showed you a small tool that generated a 3D wireframe, as the one below. Now, this needs to become a cartoonish drawing to use in a game. It didn’t look promising. So let’s see what happens next. First off, we go analog. Which means the wireframe gets [...]

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So, we’re not going back to isometrics for the next games. There are a few good reasons for that (the fact that we don’t like it as much is not the worst of them), but the details are not important right now. The thing is, we want to keep the scenes based on perspective and [...]

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Do you have any questions we didn’t cover here? There are several ways of contacting us. When can we expect more games? We’re aiming the second half of 2013. Ok, we know, it’s not a real deadline, but it’s the best we’ve got right now. What are you working on right now? Well, there’s a [...]

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Before starting any games, we needed to set up a few ground rules. Feel free to yell at us when they’re not followed. Here are our Four Commandments for Adventure Games: The story comes first Most important than anything else: all games need to have a story to be followed. With acts, characters and twists. [...]

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Well, that’s a long story. Actually, more than one long story. We’ll tell you about it in due time. So, are you back? Not just yet. There are still things to set straight before we start things over. But we will be. What now, then? Er… Could you wait a bit longer? Please? Great! Thanks. [...]

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