The building in the newest released Luigi’s Mansion 3 is literally a hotel. There’s even the name sign on the front yard indicates so. On that loosely rationale alone we’re eliminating it from our list and choosing Luigi’s Mansion 2 as the best Luigi game of the decade. It’s a tightly constructed Nintendo adventure that requires players backtrack across its cleverly built halls, but never cause the feeling like you’re retreading. Armed with no more than a torch, a vacuum cleaner and Charles Martinet’s beautiful voice acting, Luigi’s persona really the star in this ghost-hunting game. We’re fans of alliteration although in no way would this game be half the fun if it was named Mario’s Mansion.
Nintendo games have always been famous for their charm, but somehow Captain Toad manages to increase to a new heights of adorable quirk. A upgrade from the bonus levels in Super Mario 3D World, each level contains a little diorama that an intrepid, anthropomorphic mushroom must discover, scale and reach the end of, handling compact puzzles along the way, while avoiding being killed by bullet bills, goombas, shy guys, et al. It’s similar to play a physical Mario level being built inside a bottle, with layers of extra icing on top, which is delightful.
Advance Wars is a series of strategy games created by Intelligent Systems, questioned everyone when it planned to develop a game for the then-new 3DS in 2012. After all, people can betray each other while robots don’t, they can fall off as being shoot, and best of all, they can hook up. And so the Fire Emblem franchise was revived – and became the wonderful rock-paper-scissors style tactics and the threat that permadeath induces. It also came the mind-bending intrigue that let all characters chat each other up, get married and have kids that can immediately start battling. It was a perfect, intoxicating combination of the two and for money, the best among the best of the recent version of Fire Emblem games, which have developed more and more towards Japanese dating simulators with each passing release.